Archive for January, 2008

Webinno Boston #16: My recap

Wednesday, January 30th, 2008

Last night I attended the Web Innovators Group (Webinno) meeting in Boston. It was the 16th meeting put on by the group (the first that I attended) and it was packed out! Web Innovators Group logo
Honestly, I thought it would be a smaller meeting with fewer people, but there were probably somewhere around 500+ people in attendance. It was definitely standing room only when the presentations were happening. (This picture is just one corner of the room, it looked like this everywhere.)

At Webinno Boston

The way that the meeting worked was that there were three featured companies (called “Main Dish Presentations”) who presented for about 5-10 minutes each and answered two questions after they finished. This was then followed by six highlighted companies (called “Side Dish Presentations”) who each pitched their products for 30 seconds.

The Main Dish presenters were:

Urban Interactive
Urban Interactive Logo“Provides a platform that creates mixed-reality mobile adventures, transforming a cell phone into a modern-day Dick Tracy watch. Users download missions to complete throughout a city, bringing them closer to their surroundings, heritage, local events and neighbors.”

My take: I think that Urban Interactive is a really cool idea, and after a quick look at the program, I was most excited to see this presentation. It is obvious that a lot of time has been spent on the interface to make it look very “spy ready” and the technology seemed to function well, at least the part that was demonstrated.

The primary issue that I see with this product is that it seems like it would be hard to set up new adventures. For example, a mission at the Boston Museum of Science was used as the demo adventure. The very first step in the mission was to find the museum, and then go to the front desk and ask for a code. This, in itself, means that every employee at the Museum of Science would need to be trained about this program and how it works, because they’ll get a ton of questions. Or, (and I think that this is how they do it), the adventures would only be able to be “taken” on a schedule, in which case, Urban Interactive employees (or Boston Improv actors) could participate and help the adventurers along. This will severely limit the usage of the product.

To the company’s credit, its next plan is to work on the ability for users to create their own missions, but until they get over this hurdle, I don’t expect that the product will be able to get any kind of critical mass.

Like I said, I really like this idea, so I’m pulling for this one to work. I think for it to succed, they need to scale back a bit on trying to do everything, and focus on one core business (tour operators, museums, schools or corporations, pick one), just until they get things off the ground.

SpotScout
SpotScout logo“We believe that, if given the right tools, individuals and communities can solve their own parking problems by creating virtual markets for parking information. Whether a parking garage, a private space, or a space on the street, our software enables space seekers to acquire timely information on space availability before arriving at their destinations.”

My take: The presenter described this company as “kind of an eBay for parking spaces,” and I think that SpotScout is a great concept and will be useful in cities where it can be tough to find parking (New York, San Francisco, Boston). It appears that the service hasn’t yet launched, so it’s tough to see how many people will use it and how it will work when it goes live. But I’m betting that this product will be a success. I have had to look for parking in Boston and driven around and around and around…looking at many empty parking lots that businesses don’t use at night but have “No Parking, Tow Zone” signs posted on them. Just think of the utility for drivers -and the extra cash for businesses – that could result from this product. Also, I would definitely use SpotScout if I could make a reservation in a parking garage for a Red Sox game, for example. I would be able to lock in my price and my spot, and I wouldn’t have to get to the game three hours early to park.

As long as SpotScout is able to figure out how to get the local garages involved so that they know what SpotScout is and how to use it, and as long as they are able to sign up enough users so that there are people both providing spots and telling each other when they’re coming and going, I think that this will be a huge hit. If it is a success, I can imagine someone driving around the city all day, parking at meters when they find an open one, and then posting to SpotScout their departure information, to make some extra cash. This was the best of the Main Dish presentations.

MakeMeSustainable
MakeMeSustainable logo“The Facebook application provides creative ways to fight global warming. It engages users with tools to reduce their carbon footprint and ties in competition and community components that enable them to visualize their larger impact.”

My take: I should start up by saying that I’m not a huge Facebook user. I have an account, I check it occassionally, and I use it to talk to my friends, but I am by no means a super-user. Perhaps because of that, MakeMeSustainable just doesn’t thrill me. I appreciate the concept behind it – getting users to reduce their carbon footprint -and the execution of the product is actually great (very well-designed, charts, graphs, etc.), but I just don’t see this being a tool that would get someone to take long-term action. It might be cool for awhile, but will it really make a difference?

I think that the company’s smartest move is the partnership that they’re making with various musicians – and if they can tap into that type of super-star fan base, as well as associate their brand with people like Dave Matthews, they might have a shot.

Next came the Side Dish Presenters, and I was much more impressed with many of these products and concepts. Remember, they only presented for 30 seconds, so I only got limited information.

Survol
Survol logo“Mobile platform for fast effortless use of Web sites, feeds, search results and widgets”

My take: The presenter said that this was “a better way to access the Web on any mobile phone,” but I have to be honest, after listening for 30 seconds I have no idea what Survol is and what it does. Their Web site was not much help.

Glassbooth
Glassbooth logo“Do you know where the candidates stand on the issues? Glassbooth is an innovative website that pairs a massive database of information on the presidential candidates with an inviting design for exploration. Users tell the site which issues they think are important, respond to a series of statements based on that input, and find out which presidential candidate most closely aligns with their views and why.”

My take: I love this concept, and from the user’s perspective, I really like that Glassbooth is a non-profit and therefore not aligned with any commercial biases or candidates. I just went through the site and I found the user experience to be excellent. It was helpful to have the issues lined up (with links to articles about the topics so I could read up on things that I am not totally sure about), and at the end of the survey, along with a suggestion of what candidate mostly aligns with my beliefs, I could find out details about what each of the candidates’ positions are on each of the issues, based on what they have said in the past and their voting history. This was a cool site and I highly recommend it for anyone who is still trying to figure out what candidate is going to get their vote.

Buildium
Buildium logo“Whether you’re a professional property manager, condo owner or a member of an HOA, Buildium has a property management solution to meet your needs.”

My take: I really liked this product, as well. The presenter told a compelling story about a guy who was in charge of his condo association and how he needed tools to help him manage the budgets, bills, planning and other stuff for that role. Since I have heard many stories about condo associations and the difficulty of being involved in them, it seems like Buildium would help. Note, however, that I haven’t seen these tools in action. I just like the concept.

MyHappyPlanet
MyHappyPlanet logo“The leader in social networking for language learning and cultural exchange. We provide a platform for language learners to improve their foreign language skills through peer-to-peer learning and user-generated learning materials.”

My take: MyHappyPlanet is one of those ideas that makes you say “why didn’t I think of that?” The basic premise is that there are people all over the world who are trying to learn languages, so the site lets them partner up and practice with each other. So, for example, I’m in the U.S. and I am a native English speaker, and I want to learn Spanish. The site lets me partner with someone in Spain who is trying to learn English to practice. This is such a great idea, and I could see it spinning out lots of other products, educational and commercial (globalization. localization and translation services, especially). It also helps that this site already has 80K-100K users.

Socrato
Socrato logo“A Web-based test preparation and assessment platform. Helps users quickly identify their strengths and weaknesses, enabling them to focus on the right areas faster, saving study time.”

My take: Basically, Socrato is a test preparation and learning tool that is trying to help students study better for standardized tests. This product didn’t pique my interest particularly, but I like the concept. 

Mofuse
Mofuse logo“A hosted mobile site creation application geared toward content publishers such as bloggers. Using the MoFuse application, anyone can create a mobile-friendly version of their website or blog in just a few minutes.”

My take: I didn’t get a good sense of Mofuse from the presentation, and it left me feeling a bit like it was irrelevant. My site looks great on the iPhone, afterall, and my bet is that all mobile Web browsing is all heading in that direction.

The next Web Innovators Group meeting is in Boston on April 2nd.

Globalization, oursourcing and Pure Incubation

Tuesday, January 29th, 2008

As I mentioned in my last post, I just finished my first board meeting for Pure Incubation, and I thought I would share my favorite statistic and slide from the meeting. One of the things that I like the best about this business is that, by design, I am working with people from all over the world. Currently, I am working with 17 different writers, designers, developers, marketing people and consultants, in 6 countries on 4 continents. To illustrate this, I put together a world map with the locations of my various consultants and contractors. I’m not a designer so forgive the bad graphics!

World Map with contractors

The video long tail gets longer

Thursday, January 24th, 2008

HP’s announcement today that it will begin creating made-to-order DVDs of some of Sony’s movies and TV shows is lengthening the long tail for video even further. By printing movies on-demand, consumers will have access to even more obscure movies and television shows that would not have been economically viable for retailers to stock.

(Thanks to Greg for the tip!)

What SkyMall can teach you about user testing

Wednesday, January 23rd, 2008

I’m on the plane right now, on the way to Jamaica with Chris, who is going to a conference (I’m tagging along), and we just spent about half an hour looking through SkyMall, the catalog of often-quirky products that they have in the seat-backs on the plane. I love looking through SkyMall, mostly because it makes me laugh the things that people come up with and actually sell. Some of our favorites from this issue:

  • Gravity Defyer shoes (page 13) – Really Alexander the Innovation Wizard that is the best part of these shoes. Chris’ title is “Chief Innovation Officer” so I was trying to get him to change it to “Chief Innovation Wizard” after seeing this picture of Alexander.
    Alexander the Innovation Wizard
  • Spring Flex UX (page 66) – This ad features a man wearing nothing but white – shorts? underpants? – working out at his desk. Ummm…
    SpringFlex UX
  • CD case(page 79) – This case holds 2,262 CDs – they better sell these fast before people stop buying CDs (does anyone own 2,262?) and the music industry implodes!
    2262 CD rack
  • Caddie Cooler (page 80) – “Cleverly disguised as a 3-wood,” I sincerely doubt that my dad or brother will be bringing this out on the course anytime soon.
    Caddie Cooler
  • The Neckpro Traction Device (page 108) – The picture speaks for itself, but there must be a very limited market for this device.
    Neckpro traction device
  • Big Foot the Garden Yeti Sculpture (Page 161) – Definitely not something to welcome the neighbors
    Big foot the garden yeti
  • Basho the Sumo Wrestler table(page 160) – Will go well with any decor, unless you’re sitting behind it…
    Basho sumo wrestler table

And these were just the products that made us laugh the most. Every page of the catalog we were pointing at things and commenting and talking about the good ideas, the bad ideas and how to improve some of the products that had a nugget of a good idea, but executed it poorly.

This made me wonder if the SkyMall people do user testing. Do they have consumers come to the SkyMall offices, give them the most recent copies of the catalog, and watch them interact with it? It is impossible to watch every person read and use their product, but how much testing do they do, and how much do they use the data they collect to make changes and to help them pick what will be included in the catalog in the future?

There is a really good correlation to the Web here. Any business that has a Web site (and every business should have a Web site) should also have some kind of analytics tool running on their site. I use Google Analytics on my Web sites, but I have used Omnitureand others in the past as well – any of them work (but I whole-heartedly recommend Google Analytics – it is free and very easy to set up).

Once you have analytics set up on your site, you should be able to do some user testing – you will be able to check out, among many other things, what pages people visit on your Web site, their navigation path, what pages they linger on, what are the most and least popular sections of the site. And if you sell things on your Web site, you can easily evaluate how appealing various products are to your market.

Along with this day-to-day evaluation, it is also a good idea to occasionally do user experience testing. It is incredibly illuminating to be able to watch your users interact with your Web site. When we ran such tests at Ziff Davis Media, we used software called Morae, which worked well. When we ran the tests, we had two computers set up; one in the user testing area, the other in a viewing area where everyone else could watch the users go through a set of tasks. (Our stations were actually set up in two different states.) The users are taken through a series of tasks by a tester (a guide of sorts) who asks questions and gives the users various tasks to complete. The users are instructed to talk out loud about what they’re thinking when they are navigating the site, and the software on the testing computer records all the various motions that the user makes, their facial expressions and their voices. The viewing computer has a split screen, which allows the observers to watch both the users’ faces (which are recorded via a Webcam) and the users’ desktop displays at the same time. It’s amazing the things that you can learn in just a few short viewing sessions.

Do you do any user testing on your Web site? If not, start somewhere. Make sure that you have an analytics system installed, and begin checking it and learning what all the numbers mean. It won’t be long until you can make simple changes that will lead to vast improvements to your site.

Photogamer and my new digital camera

Sunday, January 20th, 2008

My birthday is at the beginning of January, and this year Chris bought me a digital camera. I had been asking for one, getting the iPhone reminded me how much I enjoyed taking pictures (I am always pulling the phone out to take photos), Canon PowerShot SD750
but I really wanted a camera with a higher resolution and a flash, as well as a camera that could take movies on occasion. I also wanted something small enough that I could carry it around with me easily. He ended up getting me the Canon PowerShot SD750. I love it.

If you’re interested in reading more about the camera, here are some reviews:

  • CNET: “Photo and movie quality rank high for an ultracompact.” (Also a video review)
  • Imaging Resource: “A feature-packed little camera, the Canon SD750 offers seven megapixels and a whopping 3 inch LCD display.”
  • PCMag.com: “For video, the SD750 has strong color and good contrast, and it picks up sound well.”

After getting the camera, I wanted to figure out a way that I could make sure to use it all the time – I read about Photogamer from CC Chapman’s blog, and I decided to give it a try. Photogamer is an online “game” that provides a daily task for players to take a picture of, then upload their photo to the pool in Flickr. For anyone who is interested in getting into a routine of taking pictures, I highly recommend this site.

China to pass U.S. in number of Internet users

Friday, January 18th, 2008

I just saw this article in TechCrunch, and I thought that the information bore repeating here. China is going to pass the U.S. in number of Internet users in the next couple of months, according to this research. The next biggest countries (in terms of number of users) are Japan and Germany.

My question is this – is anyone monitoring all the business models that are emerging and succeeding in China and bringing them to the U.S.? If not, that is a huge opportunity for an entrepreneur who understands both cultures.

What is Creative Commons?

Thursday, January 17th, 2008

Creative Commons logoCopyright has gotten a whole lot blurrier with the Internet. Copyright is one of those things that used to be very cut and dry – someone would write something, it would be printed (on paper) and there would be a copyright notice on it. No one else was allowed to reprint that thing without permission or quote marks and an attribution. End of story.

But on the Web, things are much more hazy.

First of all, content is much harder to control. If you write and publish something (or take a photo or a video or record a podcast), it’s out there in all its digital glory for all to see – and copy. Sometimes it’s copied with the OK of the original creator, sometimes there is an attribution, and sometimes things are just stolen – total copyright infringement, difficult to prove, harder to enforce.

For example in the earlier days of the Web (early 2000s), a company that I worked for had a network of about 40 Web sites. Overnight, all of the sites were completely de-listed from Google. The reason? Some other company had, unbeknownst to us, stolen ALL OF THE CONTENT FROM ALL OF OUR SITES, and created duplicate sites based on that content. Google saw this as “duplicate content” and a “spam island,” and we were kicked out. We eventually got back in, but not after a whole world of trouble and difficulty and pain and anguish (you get the point).

So it is with this issue, this difficulty in mind, that the Creative Commons licenses came to be. To quote exactly from the Creative Commons site, this is what the license are:

“Creative Commons defines the spectrum of possibilities between full copyright — all rights reserved — and the public domain — no rights reserved. Our licenses help you keep your copyright while inviting certain uses of your work — a “some rights reserved” copyright.”

In my words, these licenses allow content providers on the Web to allow other people to use (or not use) their content based on a clear set of guidelines.

The following are the different Creative Commons licenses and how they are used. Again, I’m taking this straight from their Web site:

Attribution Non-commercial (by-nc)
by nc cc license logoThis license lets others remix, tweak, and build upon your work non-commercially, and although their new works must also acknowledge you and be non-commercial, they don’t have to license their derivative works on the same terms.

Attribution No Derivatives (by-nd)by nd cc license
This license allows for redistribution, commercial and non-commercial, as long as it is passed along unchanged and in whole, with credit to you.

Attribution Share Alike (by-sa)
This license lets others remix, tweak, and build upon your work even by sa cc licensefor commercial reasons, as long as they credit you and license their new creations under the identical terms. This license is often compared to open source software licenses. All new works based on yours will carry the same license, so any derivatives will also allow commercial use.

Attribution (by)
This license lets others distribute, remix, tweak, and build upon yoby cc licenseur work, even commercially, as long as they credit you for the original creation. This is the most accommodating of licenses offered, in terms of what others can do with your works licensed under Attribution.

For more information on Creative Commons, here’s the Wikipedia listing. Flickr’s explanation of the licenses is here.

New music models worth checking out

Wednesday, January 16th, 2008

In a recent article, I made a series of predictions about the future of the music industry – one of those predictions was that “many new online and digital services will rise and fall.” Now that I think about it a bit more, that prediction seems kind of cheap because in the course of researching that story, I came across lots of the new online and digital services that have already risen. So half of the prediction was more just reporting than prophesying.

Even so, I thought it might be helpful to include a list of the new music models that I found while doing the research. If my prediction holds, many of these will eventually fail, and most of the others will be acquired or consolidate. Staying on top of this quickly changing industry will be tough for awhile, but knowing what’s out there now is a good place to start.

This list is obviously not exhaustive, so if you know of others, or have feedback on any of those listed below, please leave a comment. Also, some of these companies have revenue models that are clear, but others were a bit less so. If you have any input, let me know.

GoombahGoombah logoMusic recommendations based on your iTunes playlist and a comparison of what other people who share similar music interests are listening to. Goombah scans your iTunes library, finds other people who share your musical tastes, and then recommends songs to you based on the songs that they listen to. Revenue model: Affiliate income with potential to get into paid placement, with labels paying for their artists music to be part of the recommendations.

finetune- This site lets you type in an artist and they will createa custom playlist of songs based on that artist and others “like” them. Alternately, you can build your own playlist of up to 45 songs from 15 artists. You can then take your custom playlist and embed it on your blog or MySpace page. Revenue model: advertiser-supported

Groove Mobile – The leading music-for-your-cellphone provider,Groove Mobile logo they have mobile downloads, P2P sharing, music recommendations, streaming radio and music subscriptions. Groove Mobile also powers Orange’s Music Player (U.K.) and the Sprint Music Store. Revenue model: Subscriptions

Livewire Musician – This Web application lets bands, labels or managers book gigs and tours, Livewire Musician Logocommunicate with fans, manage radio promotions, manage the press, and track radio play. A basic account is free, and there are a la carte premium services available. Revenue model: Licensing fees

matchmine – Suggests other songs (and movies and blogs) that youmatchmine logo‘ll be interested in based on your preferences. The company is a product of The Kraft Group/New England Patriot’s interactive media and innovation team. Revenue model: Sells general user data to partners

Nextcat – Social networking for the entertainment industry, Nextcat logowhich in the entertainment industry looks more like traditional networking. Revenue model: Advertising and sponsored listings and placements

nimbit – Business management tools for the indie musician. The nimbit logocompany’s mission is “to put musical artists in complete control of their own music business and brand, enabling them to reach their full potential as quickly as possible.” They do this by providing solutions that allow artists to sell CDs and digital downloads, merchandise, and provides assistance with online ticket sales, e-mail list management, Website design and content hosting and a variety of other services. Revenue model: Paid services

OurStage – This site works kind of like a traditional “battle of the bands.” Bands upload their music, users OurStage logoof the site vote on what they like the best. Every month there are winners of cash prizes. Revenue model: The site sells the music that is uploaded to the site.

Sonicbids – Connecting bands and music promoters. The site allows musicians to put together Sonicbids logoone digital press kit (DPK) that is then distributed to promoters and helps the artists book gigs without having to send out physical press kits. Revenue model: Promoters pay a one-time fee and artists pay for submissions.

Amie Street  – This site allows indie artists to upload their Amie Street logomusic – the more popular the song, the more expensive it is to download. All songs are free to start and then move up in cost the more popular that they get. When users recommend songs to their friends, they get credit to buy more music. Revenue model: Earn 30% of every song sold

Strayform – Artists put proposals online and they are (or aren’t) funded by the fans who see Strayform logothem. According to Strayform, “Fan funded proposals let artist get paid without giving up a big cut, without blowing money on ads, and without long term restrictive contracts.” All the media is Creative Commons licenced, so fans can use everything freely on any device and share on P2P networks. Revenue model: ?

SellaBand – With this site, musicians need to find 5,000 people who “believe in them” (people prove this SellaBand logoby giving $10 to the artist) and then SellaBand takes the artist to the “best producers and studios in town.” Then the three (artist, believer and SellaBand) split the profits from sales of $.50 downloads. According to this article from TechCrunch, some artists have hit the $50,000 mark and have already headed to the studios. Revenue model: Splits revenue with the artist and users

CDBaby – Online record store that sells albums by independent musicians. They oCDBaby logonly sell music that comes direct from musicians, and pay the musicians directly, weekly. They also help to facilitate the digital distribution of music. Revenue model: They take $4 per CD sold, plus an initial $35 fee.

iTunes – This is a site that probably needs very little introduction. MP3 library, iTunes logofrom which users can download songs for $.99 per track, $9.99 per digital album. Revenue model: iTunes takes 30% of each sale.

Amazon MP3 Downloads- Works just about the same way that iTunes does, except that users don’t have to download a special player to get songs, and digital albums cost $8.99 each. Revenue model: Amazon takes a percentage of each sale

Rhapsody- Another MP3 download site, thRhapsodyis one features unlimited downloads based on various subscription deals. Revenue model: Memberships plans starting at $12.99 per month

TuneCore- This site allows artists to upload their digital tracks, and then TuneCore manages TuneCoretheir relationships with digital distributors, including iTunes, Amazon.com and Rhapsody. I wrote a more in-depth assessment of the site here. Revenue model: Charge artists a yearly fee

In compiling this list, I relied heavily on TechCrunch and Xconomy. Thanks!

What's going to happen to the music industry?

Tuesday, January 8th, 2008

Everywhere I turn it seems that there is a story about the demise or revolution of the music industry (depending on your perspective), sparked by two huge music-related stories that broke last week.

The first was the report that music sales were down 9.5% in 2007. The bright note from that report was that the sale of digital music tracks was up 45%, but even that huge leap didn’t help the industry overall. The second was the announcement that Sony BMG will be joining the other three major labels in offering DRM-free songs.

The music industry is scrambling to deal with the impact of the Internet on its traditional business models.

Going out of Business Music WorldIn this October 2007 post, Michael Arrington of TechCrunch sums up nicely the issues that are facing the music industry, and ReadWriteWeb echoes some of the same sentiments. Basically, sales of CDs and digital downloads are not going to make huge amounts of money for anyone going forward. Both argue that the real money will be made from ticket sales for live performances, merchandising, and special limited-edition physical copies of the music.

But there is money being made from digital downloads – it’s just not of the scale that the major record labels are used to. In 2007, there were 844.2 million digital tracks sold. Radiohead’s recent experiment, in which the band released an album online for free download and asked listeners to pay what they wanted, made them more money from the digital distribution then they made from the digital distribution of all the rest of their albums combined. If this seems strange, there is a simple reason – Radiohead was released from their contract with their record label, a contract that in the past excluded them from any royalties from the digital distribution of their music (remind anyone of the current writer’s strike?) Many signed bands and musicians are currently stuck in contracts like these, the relics of an era when digital distribution didn’t really matter.

Of course, there is still money being made in the music industry, but as fewer people are buying CDs (that are costly to produce and distribute) and as more people are downloading digital music (that is practically free to reproduce and distribute), less money is being made. And, the money is being spread among more musicians. The Long Tail is in full force in the music industry, allowing more people to make money as consumers spend their dollars on a wider variety of music and musicians.

So this puts the music industry in this strange position. The indie artists, who are making some money on their small but loyal audiences and the Long Tail, but often not enough money to live off of, would be psyched to get a record contract because the record companies have the marketing and distribution capabilities that they don’t have access to. The big (and already famous) bands, are trying to get out of their contracts in favor of the freedom that the indie artists enjoy. And the record companies are panicking. This is creating a weird, wild situation where everything is about to totally implode if change doesn’t happen quickly.

The really big question is: What online business model is going to work for the music industry going forward? Any successful model will have to support both the record labels and the artists who are producing music. And it will have to be one that consumers will spend their money on.

Here are my predictions:

  1. The new model will be all about the audience.In the past, bands knew how many records or songs they sold, but not the name of the individual that bought them. Digital download and distribution, as well as social networking sites like MySpace, now let musicians know much more intimately who their audience is. By collecting the name of the individual who downloads their song (whether they pay for it or get the download for free), musicians will be able to have a much more personal relationship with their audience – and they will be able to re-market to them in the future. As musicians begin to realize that having the name of their fan is worth more money than the $0.70 they get from iTunes, they will either begin  offering all their songs for free, or Apple will have to adjust their business model and begin sharing data with the artists. Radiohead may have been the first major label to try offering free downloads, but many others are following suit. Trent Reznor (of Nine Inch Nails fame), just produced a Saul Williams album and released it online the same way that Radiohead did – and he has told everyone about the data that they collected. Reznor is bemoaning the fact that only 18.3% of the people who downloaded the album paid $5 for it. He thinks that this stinks (and it might) but he is neglecting the really exciting fact that 154,449 people downloaded Williams’ album! That is an audience of 154,449 if you at least collected an email address. That is a significant fan base – and in my opinion, it is going to be the primary model of the future.
  2. Musicians will begin releasing songs more frequently, as well as more versions of each song. When digital downloads become the norm (and that day is close), there will be no need to stick with the CD format where musicians release all their fully produced songs in one giant lump. Instead, they’ll release things as they are done, there will be more live performance and acoustic versions of songs, and more interesting bits, more looks into the recording studios, more evidence that songwriters and musicians are humans and that every version that they play isn’t perfect. (UPDATE: Looks like Mark Cuban agrees with this prediction.)
  3. Record labels will try to hold onto their business models. They will succeed only until current contracts run out, but they will eventually fail. They will do this not because they don’t see the writing on the wall, but because they can’t figure out how to change.
  4. A new type of record label will emerge. The new label will serve more as a helper to the artist than an owner of the artist. This new label will assist with marketing, bookings, networking and the other promotional aspects of the music business. But instead of owning all the rights to the artist, musicians will PAY their labels for their help, and the musicians will retain their rights. The new labels that will be successful will be the ones that know how to do SEO, online marketing and social networking. These types of labels will become the norm. (And they probably wont’ be called record labels.) (UPDATE: Looks like CNET agrees with this prediction: “If we end up ridding the world of labels, we’ll only have to re-create them–in some other, probably more nimble form.”)
  5. Apple will be one of the new “record labels.”
  6. Many new online and digital services will rise and fall. In 2-3 years, we’ll be left with the winners. At least three of the winners will be companies that no one has even heard of yet.
  7. There will be new ways to buy music. Walking through Target, no longer will you head to the music section to buy music. Instead, as you hear a song piped over the airways, or walk past a TV that is playing a music video and decide you like the song, you will be able to use your phone or mp3 player to purchase and and download the song instantly.
  8. The stuff inside the CD case will still be valuable in digital format, but it will look completely different. People still buy CDs for the lyrics and the liner notes inside – as well as for the artwork and the experience of opening the case and looking through the packaging. This won’t change, there will always be a market (although a smaller one) for the special edition hardcopy CDs. And it won’t be long until someone comes up with a way to sell that stuff in digital format, as well. But although the digital information will be the same, it won’t look the same as the CDs of today. This will be a huge money-maker, much bigger than anyone expects.

UPDATE: This Music Lessons post by Seth Godin is an awesome add-on to this article. Go read it.

Photo by SqueakyMarmot

Register your domain names – fast!

Friday, January 4th, 2008

It’s been common knowledge for awhile that when you’re buying a domain name, the best way to ensure that you’ll get it before someone else registers that domain is to buy it as quickly as possible. In the past, the timeline was a few hours between your initial search and the time that it was swept out from under you. But now there are reports surfacing that the timeline is down to MINUTES.

I’ll say it again – if you’re searching for new domain names, be prepared to buy.